In an event-driven state machine…
Events -> Reactions ->Other Events
And as functors are to functions, Reactors are to reactions, namely, a class that behaves as a reaction.
State Reactions accept events as an input, and output events. They are scoped to the lifetime of the state that declares them.
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This is in contrast to states, which also accept events as input, but then output transitions and parameter changes (important for State Machine determinism).